So, this is my third ever Zbrush sculpting attempt, and being the retard I am, I jumped straight into doing what Zbrush isn't meant for and what is considered to be "hard" - hard surfaces.
Pretty happy how it turned out - still don't know how to make Zbrush work in higher resolutions, all my projects turn out to be around 1800 pix, which aint cool
Use the scale tool to zoom in and out and edit things. When you're done use the render tool for output file in desired resolution. That's all you need for now
Looks good. For the third ever attempt it looks great even. The hard edges - what essentially makes a hard surface - look good so far, you only need to sharpen them further (there are specialized brushes for that in the standard selection) and to deepen the cavities, the lighting on the jaw joints looks a bit off because they are not yet fully 3-dimensional.
I've long since been impressed by your ability to perpetually demand more and more from yourself in case of artistic development - a trait not commonly found among dA artists. May not yet be a masterpiece but still a fav for a fine attempt, especially if it's only third ever as you say. Keep up the good work!
That's pretty stunning, especially if that's not what the program's really meant for. There's a lot of detail in this, and I love the idea of the contrast between the real mouth and the hard metallic exterior
For exporting a high-resolution image, you'll need to turn on Pro in the Document Pane and resize the Width and Height of the Canvas.